Example GM Moves, principles for running the game, advice on how to approach improv and game preparation.Advice on how to run fiction-first, narrative-heavy, cinematic RPGs.Full colour, 23 page "Running The Game" PDF.Pay for the Full Edition, and as well as my undying appreciation and thanks, you'll also get: EACH featuring a completely unique and custom WEIRD VERSION of the portrait for when things get. 10 psychedelic and weird character portraits (5 men, 5 women) for you to use as character images, NPCs, etc.All four Playbooks, built via professional layout software, in black and white.Tables for example equipment, tons of examples of everything, How to play the game, the Moves and full descriptions, loads of original art.Full colour, 35 page, "Core Rules" PDF.Itch user Benndak Free Edition vs Full Edition Download and play Weird Weird West now, for FREE! a very promising and very savvy game which fills a big gap in the current PBTA space started a campaign with this system and the first session went very well Praise for Weird Weird West I super love your Weird West rpg Results in some terrific game-play Campaign Length: Minimum 2 or 3ish, maximum 10 or 11ish.Recommended Players: 3-5 player characters and 1 GM.Head over to this link right here to make a copy of a Google Sheet which has all 4 playbooks in it, allowing you to easily keep track of your characters in a digital format. Hand edited to be weird and psychedelic.
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